11/8/2023 0 Comments Kane command and conquerThey give him half-way Cyborg-face, and though it is obviously a mask(you can tell that it isn't entirely attached to his chin), it's cool. He is brilliant in the part as always, and this has some pretty unforgettable instances with him. or is it clones? He keeps dying and resurrecting, too. Kucan reprises his role yet again, as Kane, charismatic leader and inventor of the world's best anti-age product(seriously, this is set almost 50 years after the original Command & Conquer, he should be a senile old bastard by now. ![]() admittedly, they are well-written characters), thankfully. a hot chick disagrees with "the Messiah", who works in mysterious ways. Fortunately, the lighting is far subtler than last time around(the plot is essentially the same, a bit of the way. Briefings remain entirely being people talking to the camera, and footage from the game itself is integrated. There are attacks you can "activate", similar to Generals, none of them as great as in that. They're given a gun, for no reason and making no impact. You can now only construct one defensive building at a time(other than silos and such). There are "holes" and bugs, like in others of these(the EP's, not the full games). I know the filter for the Intel-vision is now "noisy", I honestly like it. then again, this isn't my favorite genre. For my tastes it was slow and long-winded(it has stability issues, as well). This has a mode called Global Conquest(you can save your progress in it), where you can go against two AI opponents, and you have to take over the world, by removing the others, or the three specific goals: Global Defense Initiative needs 33% total influence, the aliens gotta get themselves 9 Threshold Towers, and, guess who wants cities in unrest? It's like Risk or another board game, turn-based. There are 20 new MP levels, making for a total of 58. Not the only step in the wrong direction. What is the point of something like that in an RTS? At least unlike TW, this can't be completed purely by rushing. so? Same for the Commando, and that one isn't this over the top(and nothing else that we've been able to control in one of these has been). Sure, you can only get one at any one time. They're huge, deals massive damage, and other than being slow, have no real weaknesses. However, we also get the M.A.R.V.(GDI), the Redeemer(the religious cult) and the Eradicator(Scrin), and those are ridiculous. if the dude who placed it dies, it goes away, if not. New features and units enter(Mechapede kicks serious ass), to help make the combatants even, and several of them are *excellent*(such as the ability to fire artillery from a distance if you place a beacon in the vicinity of where you aim them. Here, it's in part an excuse to bring back the Wolverine and Titan(that muzzle flash is inexcusable, it is *ugly*), since those were favorites. ![]() In ZH, they had fun with it, and so did we. In this, they don't stand out enough(and when will it be addressed that The Brotherhood is guerrilla and decentralized in concept only? Am I the only one who would *love* for one of these to implement that properly, for us to be able to play without a regular base and all the other stuff that is something else's equivalent? And to fight someone like that?), and I can honestly barely tell any of them apart from each other. I don't know, I still say it's because they were sort of out of ideas, and they did this so much better in Zero Hour. Oh, yeah, apparently, all three sides have had portions of them split into two new groups each, six total. Unfortunately, several of them only make for average scenarios(a couple of them are extremely straightforward and easy, and none of them are terribly interesting or memorable), and they awkwardly shoehorn the factions into it. this may be the shortest of these I've ever tried), I did genuinely find the twists compelling. This seeks to fill gaps(rather than affect much of anything) in the time-line between the second and third(and yet it doesn't explain why the amount of Yellow and Red Zones has barely grown it also takes place during and after the 3rd like C&C3, this is setup for a pay-off to come) Tiberium War, and near the end of the 13 mission(!) campaign that this has(and only NOD at that. Half of the time, the story in them has no connection to the original, and aren't considered canon. The ones of this franchise aren't really an exception. It's like with the studio-dictated sequel: milking the cash cow, putting the bare minimum product out there for the fan-base that has just been proved to be there, deviating as little from the formula that evidently worked, instead of spending time and taking it in interesting directions. I suppose few expansion packs are genuinely good.
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